Half-Life 2: Episode 2
Ok, I’ve been advised that I should post my Orange Box review in installments. Hopefully that should make it easier to read, and it will be up on the site earlier. To start, here’s the introduction and the review of Episode 2:
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The Orange Box
I haven’t always been a fan of boxes. I’ve been a PC gamer long enough to recall the days of cardboard packaging, five times the size it needed to be. My copy of Homeworld stood to the height of a small tome, with the jewel case and the manual rattling around inside. Those were dark times, and I look back on them now with not a single hint of nostalgia. You’ll not find me in a flight of whimsy, longing for Hellgate: London to be delivered in a gargantuan sleeve, just so that I might make another contribution to the recycling heap.
I’m not sure exactly when it happened, but at some point in years past there was a ’switch’, and games began to be sold in economical DVD-size cases. For these compact treasures, I have a much greater fondness. They’re not so small that they’re insignificant; and they’re not so large that they’re obese. They’re perfectly formed for the human hand without being chunky and childish. I like the way my collection looks, neatly arranged in my shelves as it is. I liked the way that I was slowly but surely running out of space, so that soon I was going to have to seek additional storage solutions.
Now, the age of boxed games is drawing to a close. A revolution has come. The one known as ‘Steam’ has risen to prominence. What was once an insignificant application for keeping your Valve products organised has been transformed into a computer gaming hub. There’s an online store selling titles from such giants as Activision, Eidos, 2K and id. Patches are released regularly. Community functions have been added to encourage teamplay. Most important of all, the service is reliable, which means that the one lingering concern I had with downloading games – that there was a chance that I would lose access to my purchases – is no more.
Just as the introduction of gunpowder to the battlefields of of the west brought with it a gradual evolution in the ways of war, so now does faster Internet access begin a new era in computer games sales. I’ve already started the transition myself: I’ve downloaded Peggle Deluxe, Defcon and Uplink over Steam. But those three were scarcely available in stores. A while ago, when I decided that I had to have Dark Messiah of Might and Magic, I stayed true to the old ways and got a hard copy. Now, something has happened that has converted me completely. That something is The Orange Box.
I know what you’re thinking! You’re thinking: “A box? You just said you were done with boxes, you flouncymouth!”. Indeed, but this box is of a different species to the boxes of yore. It is, in fact, not actually a box at all. It’s just called a box. Well, it is a box if you get it in a store, which you can do, but I’ve got it off Steam, so in my case the box is metaphorical in nature. The contents of the box, however, are far from metaphorical. They are very real, and also spectacularly good.
Half-Life 2: Episode 2
When I imagine The Orange Box as an actual box, with the games within it in boxes as well, I imagine them stacked in a particular order. The topmost on the stack being Half Life 2: Episode 2.
Episode 2 kicks off only a few seconds from the final moments of Episode 1. But, before you (Gordon Freeman) spawn inside a precariously balanced train carriage, you’re treated to a helpful ‘previously on…’ sequence, in which you see your faithful sidekick, Alyx Vance, fighting, hacking and talking her way through the levels of the previous episode. You’re reminded of your mission, which is to escort a vital data packet (in Alyx’s possession) into rebel hands.
You’re also reminded of the reason why your train crashed: that the reactor inside City 17’s Citadel had gone critical, and a truly epic explosion had issued forth, obliterating the city and untold acres of surrounding countryside. Besides the initial desolation, the aftermath is marked by portal storms – shockwaves of shimmering bluish energy, heralded by thunderous booms. Portal storms shake the earth and everything standing upon it, and sturdy metal bridges – built to provide safe rail transit for tactically versed MIT graduates and their beautiful female companions – are no exception.

The destruction of the bridge is a magnificent set piece, and it serves well as a showcase for the new physics functionality that Valve have coded into the Source engine. The physics of the Half-Life 2 series was already some of the best in the business, but with Episode 2 Valve have outdone themselves. One can no longer rely upon the integrity of the once unchanging landscape. Large structures can be entirely levelled into a rubble of planks and bricks, and the ground you’re standing on can suddenly and dangerously shift. This isn’t simple tech either; when a lumber mill is shattered by a Strider’s main cannon, it really is shattered, into its constituent parts. Most importantly, these destructions are glorious sights to behold.

There are a multitude of graphical enhancements to the engine as well. Most noticeably, dynamic lighting means that Gordon’s flashlight casts realistic shadows on every object in the game, including characters and enemies. So now, when you shine it in Alyx’s eyes and she raises her hand in irritation, it looks much, much better. There’s greater detail across the board: Alyx looks more defined, and the vortiguants have been given a masterful makeover. In fact, I had the distinct impression that everything was visually richer, I expect in part because Valve have learned from their work in Episode 1, and also because advancements in lighting are bound to impact positively on general graphical quality.
There are some treats in the gameplay department too. Early on you have to traverse the many caves and tunnels of an Ant Lion hive, and you’re forced to confront the worker caste of the colony. The workers are just as agile as their warrior kin (which you’ll be familiar with from previous outings), if not more so. But instead of moving to engage you in melee with razor sharp talons, they content themselves with spitting volleys of highly corrosive acid at you from long range. You can tell they’re charming little blighters.
The combine aren’t sticking with their old deployment either. The deadly Hunters have been unleashed: savage, calculating predatory tripods that make for efficient enough killers on their own, and will often come at you in packs. They’re incredibly tough, and apparently quite happy to work in concert with Striders or Combine soldiers, drawing your fire and dishing out charged flechettes that stick to surfaces and explode soon after.

The Hunters will tend to pounce when you’re on foot, when you’re far more vulnerable to their lightning fast attacks. Fortunately, for much of the game you won’t be on foot. Instead, you’ll be speeding through miles of valleys, mountain trails and hilltop villages in a nitro-charged turbo ultra mega super…car. It’s a far cry from the shoddy buggy of Half-Life 2, that was essentially nothing more than an engine strapped to a climbing frame. This time you’re gifted with a ferociously fast beast with extraordinary handling, an engine that looks and sounds like one that you’d find in the bonnet of a Bigfoot monster truck, and a boost function that recharges in about 5 seconds.

Not only does the ‘Hotrod’ (as it’s being called) multiply the fun factor of the outdoor areas by 10 times, it’s also a lethal weapon for hit-and-runs. Even Hunters – who are quite capable of absorbing the damage from 10 direct hits from the shotgun, or several well-landed grenades (at least, on hard difficulty) – are turned to lifeless ragdolls if you charge into them at high speed.
It’s not the new additions that secure Episode 2’s place on the top of my imaginary stack though; nor is it the garden gnome hidden in the communications outhouse at the beginning. The reason why it’s firmly in first place is simply because it’s another storytelling masterpiece in the Half-Life saga, and because it’s another demonstration of Valve’s commitment to create and develop characters that shine with emotion and personality.
Prior to the game’s release, I had feared that I was to be parted from Alyx, and that I’d either have to proceed on my own or in the company of a fresh comrade. This is mercifully not the case, although there are chapters where you’re required to leave Alyx in order to achieve certain objectives. For the most part, she remains at your side, and it looks to be Valve’s intention to carry on the partnership into Episode 3. For that, I am eternally grateful.
I’m further grateful in declaring that the Alyx of Episode 2 is more delightful than ever before. I fell in love with her almost at first sight in Half-Life 2, but the emotional rapids of this latest episode have left me utterly besotted. I got an even stronger sense of the implicit bond between her and Gordon, which comes across subtly, in and out of combat, through small gestures and remarks. I think that bond remains also because of what she doesn’t say. She never wildly gesticulates toward you in blind adoration, and she never tries to seduce you. Like any more reserved person, she has her inhibitions, her small measure of pride, and her potential embarrassments, and she’s all the more convincing as a character because of it.
Valve have also seen fit to expand on the role of the Vortiguants in Gordon’s adventures. In those sections of the game when you’re separated from Alyx, an unnamed Vortiguant ally takes her place. He’s extremely valuable to have around. Like Alyx, he’s indispensable as a means of opening gates that block your path; but unlike Alyx, he fights like a demigod, wrestling Ant Lions and zombies to the ground and quickly zapping them to death. And at White Forest (the rebel headquarters) there’s one who goes by the name of ‘Uriah’, who has donned a white lab coat and works tirelessly as a colleague (or perhaps more accurately, servitor) of a new and most welcome introduction to the saga, Dr. Magnusson.
Like Isaac Kleiner and Eli Vance (once again superbly acted by Harry S. Robins and Robert Guillaume), Magnusson is a ‘fleshing out’ of some of the scientists from the original Half-Life. He’s easily irritated by the activities of those around him, or indeed anything that happens to interrupt his work, but not in a way that made me resent him. He’s proud, pompous and arrogant, but enough of a genius that he doesn’t end up looking like a fool.

There’s some hilarious interplay at White Forest between him and Kleiner, who, according to Eli, were rivals long before the Combine invasion. Kleiner remains overtly compassionate but easily panicked; Magnusson has no time for sentiment and, in moments of crisis, adopts the role of the overseer frustrated with his underlings. When they’re together in the lab it’s like watching a rabbit who’s been thrown into a cage with a python, without the inevitable constriction, swallowing and slow digestion of the rabbit.
As always in the Half-Life series, the game underlying the story is also first class. There’s tremendous excitement to be had from the episode’s action sequences. I’ve heard other gamers speak of their distaste for the opening sequences in the Ant Lion hive, but I think that those sequences are home to some of the most thrilling scenes in the game. At one point you delve deep into the hive with your Vortiguant companion on a mission to obtain a sample of a substance much revered by him and his brothers, ‘the extract’. Of course, it’s not a simple task of finding and retrieving; the inner sanctum is patrolled by an especially tenacious Ant Lion Guardian.
Immediately upon entering the sanctum, the Guardian charges at you in a fit of pure rage. You’re undoubtedly familiar with fighting Guardians from Half-Life 2 and Episode 1; this time, you can’t risk killing it, because if you do, the extract is immediately spoiled. You must outrun the Guardian in its own habitat, pushing the HEV suit, and your wits, to their limits. The key is to sprint from cover to cover, from alcove to alcove, before the Guardian can catch you in the open. It’s a heart-pounding encounter.
Prior to the ‘Guardian Gauntlet’, as I’ve come to call it, there’s a drawn out stand-off against waves of Ant Lions. Anyone who’s seen Aliens will recognise the set up: a small band of isolated soldiers, a couple of automated turrets to help stave off overwhelming hordes, and a frantic last stand once those turrets have failed.
You’re not on your own though. To begin with, two colourfully charactered resistance members demonstrate their ingenious early warning system – essentially a set of traffic lights plugged into motion sensors – and then bravely stand with you against the first few waves. At the finale, you’re joined by a wayfaring group of Vortiguants, and a swarm of Ant Lions – I’d say twice the number of all of the previous waves combined – desperately flood into the chamber. A glorious slaughter ensues, in which the Vortiguants are deployed in full battle mode, forks of lightning piercing chitinous hide, met by the applause and astonishment of the resistance members. The only thing missing was for someone to shout “they’re coming out of the fucking walls!”.

As with all three titles in The Orange Box, it’s an uphill struggle to find anything wrong with Episode 2. The only criticisms I have are niggles; instances where Valve have apparently not brought the full weight of their genius to bear upon a problem. There are two such instances, as far as I can discern. The first, a face-off with one of the mine-dropping Combine helicopters; the second, a physics puzzle on a sundered bridge.
For the face-off, you’re encouraged to grab the mines that the helicopter tries to bomb you with, and propel them back at it. Thus, the chopper is rapidly torn to shreds, and your rebel friends jeer in jubilation “return to sender!”. On paper it sounds like a decent enough challenge for the Freeman; in actuality, it felt cheap and fake. Who was the prodigy in Combine R&D that arrived at the conclusion that, instead of standard bombs, it was best to equip their choppers with spherical mines that roll around aimlessly and take almost 10 seconds to explode? This isn’t Dambusters! Ultimately, the mounted machine gun is far more menacing.
The physics puzzle takes place just before you get on the road with Alyx. I’d made it to the Hotrod, which had been dumped on the road, but the bridge ahead was – just like the train bridge at the start of the game – torn asunder by a portal storm. The objective, as I eventually discovered, is to shunt a bunch of abandoned cars off of the bridge so that it pivots in your favour, forming a ramp and a means of reaching the other side.
The problem is that this solution was far from readily apparent. At first, I thought I had to somehow drive the car back through where I had come from, and so I tipped it off the edge of the bridge, only to be confronted with the classic ‘you have failed to secure vital resources’ message. I began to wander aimlessly, and then to bully the cars around with the gravity gun. Shortly, the bridge shifted and all became clear as day, but it was random experimentation, not considered action, that had made it clear, and there’s something off-putting about that.
These are both exceptions to the rule though. The fact is that 99% of the battles and puzzles in Episode 2 are as close to perfection as you can get right now. I’ve been pondering the question of whether Valve have successfully surpassed Episode 1. It’s not like there’s a great deal between the two. Episode 1 introduced new enemies (the zombine and the stalker), let us explore new areas (the citadel and the hospital), spiced up the gameplay (cooperative play with Alyx) and advanced the story.
All those boxes can be checked for Episode 2. What gives it the edge is that it goes a few yards further on the road toward the promised land, where the player can’t resist being enamoured with the characters, caring for them, sharing in their triumphs and mourning their losses. When you experience the episode’s heart wrenching ending, you’ll understand.
✓ Looks gorgeous
✓ Hardcore action scenes
✓ Outdoor vehicle sections
✓ Emotionally involving
✗ A couple of disappointing bits
98%
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Coming up next is Portal.
- Chris
